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In addition to using your fists and feet for defence or to kill your prey - be it man or beast - you may choose from a wide range of weapons. Additionally, most tools double as weapons (and vice versa).

Quality Modifier Weapons have a quality modifier as follows: 

crude: -1 impact, -10% skill
rough: -1 impact
decent (no change - standard 'nonamed type')
fine: +1 impact
masterwork: +1 impact, +10% skill
(What is impact?)= Damage value maybe?
Educated guess : Think of impact as a number of dice. When you hit with a weapon with 2 impact, you roll 2d2. When you hit with a weapon with 6 impact, you roll 6d2. The result is the number of delivered damage. Protection gets subtracted from that number, and you end up with another, usually smaller number. That new number is applied to a table that includes hit location and damage type. That is how you get minor puncture, serious puncture, deep puncture etc.

Type of Damage[]

Weapons can cause differing amounts of damage according to the aspect (blunt, edge etc) selected and to the target's armour. In general 'point' attacks do better against targets wearing furs, cloth and leather, naturally including animals, and blunt attacks do better on targets wearing metallic armour. The tables below describe the base damage associated with each type of weapon/aspect.

(These tables are based on version 3.18 stable)

Axes[]

Item Blunt Edge Point Attack Bonus Defense Bonus Weight Value

Val/lbs

Comments
Battleaxe 6 9 N/A Good Little 4 lbs. 640 160 Two-handed
Warhammer 6 N/A 5 Decent VLittle 5 lbs. 360 72 Two-handed
Broad Axe 5 6 N/A Decent

VLittle

(3.40)

VLittle 8.5 lbs. 240 28 Best for carving logs and wall building
Throwing Axe 3 5 N/A VLittle VLittle 2 lbs. 200 100
Splitting Axe 5 5 N/A Little VLittle 6 lbs. 200 33

Two-handed,Best tool for splitting boards

Woodsman's Axe 4 7 N/A Decent

Little

(3.40)

VLittle 6 lbs. 160 26.6

Two-handed,Best for felling trees

Carving Axe 3 3 4 Little Little

VLittle

(3.40)

5 lbs. 144 32 Best crafting and carving axe
Sickle 1 4 3 VLittle VLittle 1 lbs. 136 136
Handaxe 3/4 6 5/4 VLittle VLittle 3 lbs. 112 37.3 Both set of stats exist in game
Stone Axe 5 2 N/A 0 0 4 lbs. 0.8 0.2 A very unhandy tool, can be crafted

Swords[]

Item Blunt Edge Point Attack Bonus Defense Bonus Weight Value Val/lbs Comments
Battlesword 5 8 4 Remarkable  Little 8 lbs. 1400 175 Two-handed
Bastard Sword 4 6 4 Good Little 5 lbs. 1200 240 Two-handed
Broadsword 3 5 3 Decent Little 3 lbs. 920 306
Njerpeziläis Scimitar 3 5 0 Decent Little 3 lbs. 640 213 Cultural item of Njerpez,cause bleeding
Scimitar 2 5 0 Little Little 2 lbs. 480 240
Shortsword 2 4 4 Little VLittle 2 lbs. 600 300


Daggers

Item Blunt Edge Point Attack Bonus Defense Bonus Weight Value Val/lbs Comments
Skramasaksi 2 3 5 Little VLittle 3 lbs. 344 114.6 Cultural item of Sartolaiset 
Northern Knife 1 2 4 Little

VLittle

(3.40)

VLittle 2 lbs. 320 160 Cultural item of Northern tribes 
Kaumolais Knife 2 2 5 Little

VLittle

(3.40)

VLittle 3 lbs. 200 150 Cultural item of Kaumolaiset 
Hunting Knife 2 2 5 VLittle VLittle

0(3.40)

2 lbs. 160 80
Dagger 0 2 4 VLittle VLittle 1 lbs. 160 160
Broad Knife 1 2 4 VLittle VLittle

0(3.40)

2 lbs. 136 68 Best hideworking tool (In the period of tanning)
Throwing Knife 0 N/A 3 0 0 1 lbs. 120 120
Fisher's Knife 1 2 4 VLittle 0 2 lbs. 120 60
Knife 0 1 3 VLittle

0(3.40)

0 1 lbs. 48 48
Small Knife 0 1 2 0 0 1 lbs. 24 24 Best crafting knife

Bows[]

Item Blunt Edge Point Weight Value Comments
Northern Bow N/A N/A 8 3 lbs. 176 Cultural item of Northern tribes 
Hunting Bow N/A N/A 7 4 lbs. 144
Long Bow N/A N/A 8 4 lbs. 80
Shortbow N/A N/A 6 2 lbs. 40 Can be crafted

Juniper Bow (Primitive Bow)

N/A N/A 6 2 lbs. 16 Can be crafted (called Primitive Bow)

Crossbows

Item Blunt Edge Point Weight Value Reloading Time
Heavy Crossbow N/A N/A 9 10 lbs. 400 1 min
Crossbow N/A N/A 7 6 lbs. 320 30 sec

Arrows

Item Blunt Edge Point Weight Value Val/lbs Comments
Arrow N/A N/A 8 0.1 lbs. 4 40

Can be crafted up to fine, superior can be bought

Blunt arrow 4 N/A N/A 0.4 lbs Can be crafted
Broadhead arrow N/A 7 5 0.2 lbs. Can cause bleeding

Note that archery equipments have no attack and defense bonus.

Shields[]

Item Blunt Edge Point Attack Bonus Defense Bonus Weight Value
Roundshield 2 N/A N/A VLittle Superior 6 lbs. 336
Buckler 1 N/A N/A Little Modest 3 lbs. 240

Spears[]

Item Blunt Edge Point Attack Bonus Defense Bonus Weight Value Comments
Ango 3 N/A 8 Remarkable VLittle 8 lbs. 480 Two-handed,Generally found among Islanders
Kaumolais Spear 4 4 8 Good

Remarkable

(3.40)

Little 7 lbs. 400 Two-handed,Cultural item of Kaumolaiset 
Northern Spear 4 N/A 8 Decent Little 7 lbs. 360 Two-handed, Skiing weapon,Cultural item of Northern tribes 
Spear 4 N/A 7 Decent

Good(3.40)

Little 5 lbs. 344 Two-handed
Wide Trident 4 N/A 6 Good Good

Little

(3.40)

8 lbs. 200 Two-handed
Trident 4 N/A 5 Good Decent 6 lbs. 160 Two-handed
Small Trident 3 N/A 4 Decent Little

VLittle

(3.40)

5 lbs. 120 One-handed
Light Spear 1 4 2 Little Little 4 lbs. 48
Hard Staff 4 N/A N/A Good Decent 5 lbs. 16 Two-handed
Javelin 2 N/A 6 Decent VLittle 3 lbs. 2 Best throwing spear, can be crafted from a staff
Staff 3 N/A N/A Good Decent 4 lbs. 2 Two-handed,Can be crafted

Consider fishing, spears are better than clubs, but still inferior to fishing rods.

Flails[]

Item Blunt Edge Attack Bonus Defense Bonus Point Weight Value Comments
Warflail 8 N/A Remarkable Little N/A 5 lbs. 480 Two-handed
Ball & Chain 6 N/A Good Little N/A 4 lbs. 320
Grainflail 6 N/A Good

Decent

(3.40)

VLittle

Little

(3.40)

N/A 2 lbs. 16 Two-handed, can be crafted,Agricultural tool for threshing
Small Flail 2 N/A Decent VLittle N/A 1 lbs. 8

Clubs[]

Item Blunt Edge Point Attack Bonus Defense Bonus Weight Value Comments
Mace 5 N/A N/A Decent VLittle 4 lbs. 400
Maul 5 N/A N/A Good VLittle 7 lbs. 24 Two-handed
Club 3 N/A N/A Decent

Little

(3.40)

VLittle 3 lbs. 2 Various usage,can be crafted
Rock 1 0 0 0 0 1 lbs. 0 Various usage,no quality tags
Stone 1 0 0 0 0 14 lbs. 0 Various usage,no quality tags

A good weapon, and enough skill with it, can save your life. Unless your character is a complete pacifist you should invest a skill point into at least one weapon skill of your choice(Spears and bows are recommended for new players). Generally, weapons that weigh more do more damage, and some weapons have additional abilities.

Different cultures have their advantage and disadvantage for a certain kind of weapon. Note that different NPCs have their inherent level of weapon skills, pay attention to it when you are going to hire a companion or fight with someone.

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