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Skill points
Initial Skill Point Distribution
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During character creation, the Skills' starting levels are calculated by taking the average of one, two or three related Stats as shown in the table below, and multiplying it with a predefined number of skill points according to this table. Verified as of version 3.13-patch 1.
| Kaumo | Driikki | Kiesse | Reemi | Sarto | Island | Koivu | Kuikka | Owl | Seal | |
| Agriculture | 2 | |||||||||
| Physician | 1 | |||||||||
| Cookery | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 1 | 1 | 1 |
| Ritual | 4 | |||||||||
| Survival* | 4 | 0 | 2 | 3 | 2 | 2 | 2 | 2 | 5 | 2 |
| Timbercraft | 3 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 |
| Fishing | 2 | 2 | 3 | 2 | 2 | 3 | 2 | 4 | 3 | 4 |
| Weatherlore | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 4 | 4 | 4 |
| Carpentry | 1 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
| Foraging* | 0 | 0 | 3 | 2 | 0 | 0 | 4 | 4 | 4 | 2 |
| Hideworking | 1 | 0 | 1 | 4 | 2 | 0 | 0 | 2 | 3 | 1 |
| Tracking | 3 | 0 | 3 | 1 | 2 | 0 | 0 | 0 | 0 | 0 |
| Trapping | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 |
| Building | 3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Climbing | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 2 |
| Skiing | 2 | |||||||||
| Swimming | 0 | 2 | 2 | 1 | 1 | 4 | 1 | 2 | 0 | 0 |
| Dodge | 5 | |||||||||
| Shield** | 3 | 2 | 3 | 3 | 3 | 3 | 3 | 0 | 0 | 0 |
| Dagger | 4 | 3 | 4 | 3 | 3 | 4 | 4 | 4 | 1 | 4 |
| Sword** | 3 | 2 | 3 | 2 | 3 | 3 | 3 | 0 | 0 | 0 |
| Club | 4 | |||||||||
| Axe | 2 | 2 | 3 | 3 | 2 | 2 | 2 | 3 | 3 | 3 |
| Flail | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 |
| Spear | 3 | 3 | 2 | 1 | 1 | 3 | 4 | 1 | 2 | 1 |
| Bow | 2 | 2 | 2 | 2 | 3 | 2 | 3 | 3 | 3 | 2 |
| Crossbow | 3 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| Unarmed | 3 | |||||||||
| total | 70 | 57 | 69 | 67 | 62 | 65 | 67 | 63 | 65 | 55 |
Notes: * 1 additional point when opened, ** 2 additional points when opened, bold best and underlined worst
Stats/Skills Relationship
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Note: These numbers haven't been verified since version 2.80. There's reason to believe that they are still correct, though. However, the listing is incomplete due to new skills.
Each skill point will raise the respective skill a number of percentiles equal to the sum of stats according to the table above, divided by three and rounded down to the nearest integer.
E.g. if Strength is 18 and Dexterity is 15, each point given or invested in the club skill will increase the mastery level by (2×18 + 15)/3 = 17 percentiles.
Note that because of the rounding down, a Dexterity of 16 or 17 would yield the same result as 15 in the above example, yet a Dexterity of 17 would yield one point more than 16 for the sword skill as Dexterity is used twice there.