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Owl-Tribe VillagesEdit

These small but common villages are made up of huts and animal pens. There are no shops, but there are plenty of reindeer herds and dogs for sale, and you can trade with the local hunters for hunting and trapping gear. There may be a few scattered fields near a village. They can be found only on Northern maps (to the west).

Playing an Owl CharacterEdit

1. Skills' values upon maximal attributes' valuesEdit

 

agri

build

cook

herb

fish

hide

ritual

timb

phys

trap

track

weath

carp

skiing

steal

climb

swim

dodge

shield

knife

sword

club

axe

flail

spear

bow

cross

unarm

INTELLIGENCE

0

6

 

18

 

 

24

 

13,5

6

 

13,5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WILL

0

 

 

 

12

 

24

 

13,5

 

 

 

 

 

24

 

 

 

 

 

 

 

 

 

 

 

 

 

STRENGTH

 

6

 

 

 

 

 

6

 

 

 

 

 

 

 

18

0

 

4,5

 

6

36

18

0

18

30

 

24

ENDURANCE

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

 

 

 

 

 

 

 

 

 

 

 

DEXTERITY

0

 

 

 

12

36

 

6

 

6

 

 

18

24

 

18

 

 

4,5

18

6

 

 

0

 

30

0

 

AGILLITY

 

 

 

 

 

 

 

6

 

 

 

 

 

48

24

18

0

30

4,5

18

6

18

18

0

36

 

 

24

SPEED

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

30

 

 

 

 

 

 

 

 

 

24

EYESIGHT

 

 

 

 

 

 

 

 

 

 

36

13,5

 

 

 

 

 

30

4,5

 

 

 

 

 

 

30

0

 

HEARING

 

 

 

 

 

 

24

 

 

 

18

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SMELL/TASTE

 

 

36

18

 

18

 

 

 

 

18

13,5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TOUCH

 

6

18

18

12

18

 

 

27

6

 

13,5

18

 

24

18

 

 

 

18

 

 

 

0

 

 

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

max skill

0

18

54

72

36

72

72

18

54

18

72

54

36

72

72

72

0

90

18

54

18

54

36

0

54

90

0

72

skill rank

9

9

4

1

6

1

2

7

1

9

1

2

2

1

1

1

9

1

8

3

8

2

8

8

3

1

8

1


2. Skills' values upon average attributes' valuesEdit

 

agri

build

cook

herb

fish

hide

ritual

timb

phys

trap

track

weath

carp

skiing

steal

climb

swim

dodge

shield

knife

sword

club

axe

flail

spear

bow

cross

unarm

INTELLIGENCE

0,00

4,21

 

12,62

 

 

16,83

 

9,47

4,21

 

9,47

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WILL

0,00

 

 

 

9,97

 

19,93

 

11,21

 

 

 

 

 

19,93

 

 

 

 

 

 

 

 

 

 

 

 

 

STRENGTH

 

3,45

 

 

 

 

 

3,45

 

 

 

 

 

 

 

10,35

0,00

 

2,59

 

3,45

20,70

10,35

0,00

10,35

17,25

 

13,80

ENDURANCE

0,00

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0,00

 

 

 

 

 

 

 

 

 

 

 

DEXTERITY

0,00

 

 

 

11,12

33,36

 

5,56

 

5,56

 

 

16,68

22,24

 

16,68

 

 

4,17

16,68

5,56

 

 

0,00

 

27,80

0,00

 

AGILLITY

 

 

 

 

 

 

 

5,79

 

 

 

 

 

46,32

23,16

17,37

0,00

28,95

4,34

17,37

5,79

17,37

17,37

0,00

34,74

 

 

23,16

SPEED

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

25,15

 

 

 

 

 

 

 

 

 

20,12

EYESIGHT

 

 

 

 

 

 

 

 

 

 

32,38

12,14

 

 

 

 

 

26,98

4,05

 

 

 

 

 

 

26,98

0,00

 

HEARING

 

 

 

 

 

 

20,88

 

 

 

15,66

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SMELL/TASTE

 

 

33,22

16,61

 

16,61

 

 

 

 

16,61

12,46

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TOUCH

 

5,27

15,81

15,81

10,54

15,81

 

 

23,72

5,27

 

11,86

15,81

 

21,08

15,81

 

 

 

15,81

 

 

 

0,00

 

 

0,00

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

average skill

0,00

12,93

49,03

45,04

31,63

65,78

57,64

14,80

44,39

15,04

64,65

45,92

32,49

68,56

64,17

60,21

0,00

81,08

15,15

49,86

14,80

38,07

27,72

0,00

45,09

72,03

0,00

57,08

skill rank

9

9

2

1

6

1

2

7

1

9

1

2

2

1

1

1

9

1

8

2

8

8

8

8

3

1

8

2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

skills sum

1073,16

                          

skills sum rank

3

 

                          


Possible Starting Rituals:

Oath of Iron, The Origin of Fire

Possible Starting Equipment:Northern Knife, Staff
Starting skills Bonuses:High survival, High climbing, High dodge, Club
Starting skills Penalties:Tracking, all weapons besides Club

Much like the other Northern peoples, the Owl-Tribe are very light in their build and are centered around their agility and speed rather than application of brute strength. Because of this, they benefit tremendously from an extremely high starting dodge mastery - sometimes 90% or more. This coupled with their very high base survival and climbing masteries makes them exceptionally good at staying alive in pretty horrible conditions.


Unfortunately, their grasp on weaponry is primitive as they are largely a pacifist tribe, meaning that they gain little innate mastery bonus to anything but clubs. Training an Owl-tribesman in any real weaponry skill will make him a potent combatant and excellent hunter.

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