Over the course of your adventure, you will run into many types of Non-Player Characters, or NPCs.
Types of NPCEdit
The most famous hostile NPC would be the Njerpez, raiders from the east. They have their own villages, and are represented by purple squares on the cultural map. They wield iron weapons, and can make a formidable enemy. Angered villagers (those with double dashes on their icon) are also hostile to the player. They may become hostile for a number of reasons, such as the player cutting down trees in a village, or attacking them.
The majority of NPCs fall into this category. The most commonly found NPCs in villages are:
Peasants rarely or never have any goods to trade, but they, like women, can trade animals. They do not seem to provide any useful information about surrounding world.
- Old Man
Sages are important, as they are the only ones who can teach rituals. In addition, they can heal players.
NPCs that agree to help you need at least two different kinds of tool, and two days worth of food. Once in their inventory, food does not spoil, so one tactic to prolong food is to give it to an NPC, then take or trade it back. Things that are held by companions can be taken by [;] taking in another direction, similar to pack animals.
Keep in mind that NPCs use different statistics than the player. While you will be faster than most of them, even if you are completely unencumbered with the maximum possible speed and endurance attribute, there will be those that can still outrun you. Additionally, they are not affected by encumbrance in the same way as the player, tiring noticeably more slowly than the player even when burdened by metal armor and half a dozen large animal furs.
NPCs can sometimes be seen feeding from corpses.