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Advanced adventures
Tasks
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- Source of livelihood
- Gather food for 5 days and eat something
- No man's land
- Travel to a region outside any cultural borders and make a shelter
- A harvest
- Harvest any plant (wild or cultivated)
- Sauna
- Find a sauna, heat it, undress and scoop water on the oven
- Large-scale passive hunting
- Build a trap fence, with two or more pit traps
- Learning by doing
- Improve a skill
- Prey in a trap
- Buried into the bog
- Salt from the coast
- Trade for a bag of salt
- An island
- Travel to a small island in a lake or in the sea
- Archery
- Improve the archery skill by one point
- The spirit world
- Learn a new ritual: First discover a new ritual, then speak to a sage to learn it. Automatic success if you already know all available rituals.
- The great man of the forest
- Find and kill a bear
- Kaumo furs
- Clothing
- Make a piece of clothing. Using the fur from the last task would be a good idea.
- Foreign traders
- Make a trade with foreign traders. They only want fur.
- Salmon and trout
- Catch either a salmon or a trout.
- Weapons of the north
- Purchase a Northern knife or a Northern bow, then equip to the first equipment slot.
- A cave
- Discover a cave, then enter the cave.
- Big elk
- By hunting, track and kill a 'Big' Elk in the wilderness without use of a ritual. Can also be a sufficiently large reindeer.
- A house
- -Build enough of a house to be able to construct a floor and ceiling. May also be completed by deconstructing and reconstructing a section of floor and ceiling in an existing house.
- Warfare
- Change of the season
- Please the forest
At the end of this course, you may choose between learning new rituals, having a skill increase (5 points to allocate) or a stat increase.